AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on Android in Sweden for Q2 2022
Explore the performance of the top 5 fidget toys games on Android in Sweden during Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fidget toys games on Android in Sweden exhibited varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Slime it: Slime Game Simulator by Hapy Games showed a fluctuating trend in weekly revenue, peaking at $172 in the week of April 4 and ending the quarter at $95. Weekly downloads saw a notable spike, reaching 471 in the week of May 23, before stabilizing around 220 by the end of June. The app's weekly active users followed a similar pattern, peaking at 446 in the week of June 20.
Squishy Ouch: Squeeze Them! from Wanna Play Games LTD experienced a downward trend in both downloads and active users throughout the quarter. Weekly downloads dropped from 1.3K at the start of April to just 22 by the end of June. Active users decreased steadily from 2.6K in early April to 516 by the end of the quarter. Revenue remained relatively low and stable, peaking at $31 in the last week of March.
Antistress - relaxation toys by JindoBlu maintained a consistent performance in terms of downloads and active users. Weekly downloads ranged between 500 and 900, with a peak of 897 in the week of April 11. Active users hovered around 5K to 6.5K throughout the quarter. Revenue remained low, with minor fluctuations, peaking at $7 in the last week of June.
Fidget Spinner by Ketchapp saw minimal activity in terms of downloads and revenue. Weekly downloads varied slightly, reaching a maximum of 21 in the week of June 20. Active users remained low, peaking at 54 in early May. Revenue was negligible, with occasional small amounts, peaking at $10 at the end of March.
Fidget Toys 3D - Antistress by Fidget Dev showed a steady trend in weekly downloads and active users. Downloads ranged from 346 to 767, with a notable increase to 642 in the final week of June. Active users ranged from 2.7K to 3.6K, peaking at 3.5K in the last week of June. Revenue data for this app was not significant during the quarter.
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